Time logging best practices#
Logging time is required of every team member and can be challenging. The granularity of the tasks is surprisingly fine to the newcomer and even seasoned core members can be helped by the best practices listed here. The spirit is that all work should be logged:
[...] ask yourself first is “should I spend X amount of time on this thing”; once you believe the answer is yes, then there’s no question that you should log the time because we don’t want people doing work they’re not getting paid for.
[...] there should not be any time that isn’t loggable. If you have to rework an upstream PR, that should go on the ticket from that PR, even answering emails or answering in the forums should go on a ticket (if there is no ticket for it, ask!). It might sometimes creates issue with budgets, but if you don’t log the time at all that will just hide the problem, and you will end up being the one who loses quietly - while if there is a budget issue, we’ll look at it together.
Tips that help with time logging#
These tips are related to recuring tasks or situations that require time tracking and suggest how they can be approached. It is not a policy and it is up to each team member to decide to apply them or not.
For most people on the team, you don’t have to read the vast majority of the messages on help@. It’s fine to ignore it almost completely, and to only occasionally scan for unanswered threads or subjects which might involve you. You could configure mail filters so help@ messages never even arrive in your inbox unless you're explicitly CC’d or you are watching the thread.
Checking normal emails with filters#
You can have filters which automatically label each message with the relevant client, and then it’s pretty easy to read all the emails from one client at a time (e.g. I read all the green “Yonkers” emails in various threads for 10min then log 10min on the “Yonkers Support” epic; then I read all the blue Sophrogal emails for 15 min and log that 15min on whatever Sophrogal epic the majority of those emails were about; and so on…)
Checking incidents as they happen#
We have a specific ticket for that or the relevant instance maintenance ticket if just one instance is offline.
Deciding whether to start a new discussion about XYZ#
Deciding whether to start a new discussion about infrastructure, reflecting about the work, learning about our infrastructure, reading other tickets, technical problems during work which aren’t actually related to any task etc. With all of these things, if it’s, say, much more than 15 minutes and isn’t really related to anything you're working on, you could just create a new ticket for yourself about whatever it is and log the time on that.
What should I log and how?#
Logging more things#
It is easy to overlook the time spent preparing the next sprint, checking the timesheet, requesting for help in chat, reading e-mails, posting in the forum etc. However, it’s still real work.
If you go a little over a timeboxed ticket, you should log it instead of hiding it. You'll learn to stop earlier next time so that you don't go over the timebox, that's better than getting used to going over the timebox every time.
The exception is invoicing: things related to your own company's functioning isn't something OpenCraft normally pays for (like the time you spend doing your own company's accounting or taxes for example).
Look for recurring tickets#
Some tickets are meant to be used to log recurring tasks such as the time
spent in sprint plannings meetings. When in doubt and before asking
for a specific ticket, go to the
Recurring column of the sprint
dashboard and look for a ticket that may fit what you are doing.
Start to track your time immediately, before knowing where to assign it#
When you sit down to work for OpenCraft, start to log immediately. The time spent thinking about what you're actually going to work on, preparing your environment by spawning a devstack, etc. is part of the work (sometime called metawork). It also involves going through mail, chat and forums to check in case something relevant came up. Whatever ticket you start working first is where you should log this time.
Start to track your time right after completing a task#
Unless you're done for the day, you start thinking about the next task after finishing another. This context switching (or metawork) time also involves participating in various communication channels and will be included in the time logged for the next task.
Split work spread over many tickets after doing it#
For work spread over many tickets, like during sprint planning, or reading tickets updates/emails, the best is to do this in one chunk, time that, and roughly divide the time between the main epics/topics that took the most time.
Another use case is if your preference is to get to zero inbox (forum, chat etc.) once a day, it is likely that you batch the time spent reaching that goal once a day and that it relates to a number of tasks.
When you're done with this batch activity (processing mails, sprint preparation etc.), take a step back and evenly divide the time spent among all related tickets. For instance:
You spend 90 minutes going through all mail, forum and chat. When you're done, you open the list of issues assigned to you or for which you are a reviewer. You pick 6 issues that you came across during these 90 minutes and log 15 minutes in each of them.
Do not log breaks that are real breaks#
If you're working on a ticket for an extended period, it is healthy to get up and move about a bit; something like 50 minutes working and then 10 minutes break for instance. If you keep thinking about your work, you should log this time. This applies even if you take those 10 minutes to do something unrelated, like hang out some laundry - when the mental fog descends, those 10 minutes to step back are worth more than an hour of going in circles and not progressing.
For breaks longer than 15 minutes spent doing something entirely unrelated to work, like discussing with a friend, you should not log that time because you're not working.
If you were at an office, this time would be paid regardless. This is one of the reasons why a 9-5 working day at OpenCraft does not amount to 8 hours of work being logged.
Don't worry about logging less than 15 minutes in the wrong ticket#
When metawork (getting ready to work in the morning, context switching, reading mail, fighting against a technical problem preventing you from working, etc.) amounts to less than 15 minutes, it is OK to log this time to any ticket you end up working on eventually.
[...] say I have just finished two hours of coding and I’m about to move on to my next task. I stop the timer in Toggl/Tempo and log the time I just spent, then start a new timer. Then I’ll [read a couple emails / forum posts / reply on Mattermost] and then start my next task. That may add 1-3 minutes to the new task, but that’s not a big deal, and it all averages out. However, if one of those emails balloons into something bigger and I end up spending twenty minutes on it instead of one minute, then I’ll just log that time to whatever ticket(s) is/are most relevant to that email(s), and start over.
[...] it’s not completely fair for the ticket you are taking up since half of that time is technically from the previous ticket, but everything doesn’t need to be precise to the minute, it will average out over time.
When a task longer than 15 minutes don't fit anywhere, create a ticket#
It is not uncommon for a discussion to develop and require time to
develop further. When you sense it is likely to be the case, create a
ticket to log the time spent reading, thinking and writing on that
Time logging best practices page, for instance, is the
outcome of a discussion that was associated with a ticket where team
members logged their time on that topic.
“deciding whether to start a new discussion about infrastructure, reflecting about the work, learning about our infrastructure, reading other tickets, technical problems during work which aren’t actually related to any task”: with all of these things [...] if it’s [...] much more than 15 minutes [...], I would just create a new ticket for myself about whatever it was and log the time on that.
Avoid/reduce some of the activities which are hard to log#
Helping with tasks when you are neither assigned to nor a reviewer when not asked for is generous but it consumes part of the budget that other participants will probably need later on.
Randomly organized testimonies related to time logging which are either inspiring or funny.
I partially thought [worklogs] were in place to specifically be used against me. It took me some time to fully come to terms with the hourly stuff. Most of the guilt/frustration went away the more I:
Trusted this stuff wasn't being used against me.
Saw that other people on the team struggling with tech stuff and spillover like I was - I think it's important to figure out what "normal" really is on a team. It's not usually the superhuman thing one thinks it is initially.
At the end of the day, look through your activity history and sent emails and make sure you didn't miss logging anything. When you're bouncing back and forth between things rapidly, or there's a lot of different issues grabbing your attention, it's really easy to miss logging your time. I find that towards the end of particularly hectic days, rather than feeling accomplished, I'm left feeling unsettled about my time logs. It can be worth taking a quick look through your activity history (even if you probably logged everything), just to kick that feeling so you can start your work the next day more refreshed.
I docked my hours when I felt like my struggles were the fault of my own incompetence, and resented the job for "making" me do it. I viewed the OpenCraft team members as superhuman — the amount of work you guys get done, and how quickly and well you do it? Freaking amazing. The level of scrutiny performed on even the smallest ticket, and the quality of the code we produce, is incredible. I've never even had a job where my code was reviewed, let alone criticised line by line, and definitely not on public, open-source websites. Initially, when I started this job, I'd have to take a deep breath before replying with a "thank you for spotting that!", but now, I love seeing how clean the resulting code is once it's been through our wringer. I'm proud of what I create, and prouder now when it survives the reviews. But that took time.